Browsing Tag : dev
Mxs Linter
I started writing an Antlr4-based linter for 3dsmax’s maxscript language.
Project and details can be found on my gitlab page.
I started writing an Antlr4-based linter for 3dsmax’s maxscript language.
Project and details can be found on my gitlab page.
Some monthes ago I tried to the take a glance at chess engine programming. I first started by writing one in python (ChessBuddy) with absolutely no knowledge on the subject. Although it was quite slow, it worked and already beat me (spoiler alert : this means nothing, I suck at chess).
Then I opened the pandora’s box : How will it compete against other engines ?