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News

2013.05.21 : MaxscriptDoc

I've just started a tool that automatically generates the documentation of a maxscript file, in the style of javadoc / python documentation.

Have a look at the project's page.

2013.04.14 : A wiki, and some news

Time to get back to work ! I've recently changed position, working as a Lead Crowd Animator at TAT Studio, in Toulouse (France).

I've decided to update the Camera Mixer tools, there were some comments on scriptspot for some feature requests, herm, some months ago.
A documentation was also asked, so I decided to put it on the website wiki.

2013.02.16 : Muscle Strand Tools

First version released.

The tool page in the Development section

Muscle Strand Tools on Scriptspot.com

2013.02.10 : New tool : Muscle Strand Tools

The skinning process can quickly be a hassle when a lot of deformers are involved, for example when you start using CAT muscle strands.

The starting step which consist in setting up the envelopes is a nightmare, because of the poor selection tools of the skin modifier, and a complete mess in the displayed informations (a huge number of envelopes that overlap).

This tool objective is to help the rigging artist in this specific step, permitting them to set the muscle envelopes by group (a CAT muscle object is composed by 7 strands be default), or individually.

The envelope informations display is simplified, and is drawn over the viewport using redraw callbacks.

Here's a WIP screenshot.

2013.02.01 : Some news.

First of all, I need more walkcycles.

I repeat. More. Walkcycles.
This is an essential exercise that I should practice more.

Walk Cycle A :

I'm also starting some tests with CAT Muscle Strands, on an upper-left-torso part.

Questions being : What really need to be setup with muscles ? What should be dealt by using only bones for skinning ? Some results soon.

2013.01.23 : New Demoreel !

At last ! It's been two years since the last version. You'll find my latest works as a 3D Animator and Technical Artist.

Check the demoreel page

2012.12.29 : DC Light Rigger

Recently at Digital Chalet, we had to deal with faking GI on Afterburn simulations.

Using real GI was just not possible : as it was intended for image sequences, flickering and rendering times were critical issues.

Written from scratch (the original Light Rigger code is just not maintainable), DC Light Rigger correctly handles HDRI values (playing with light multipliers), and works with Afterburn Simulations and Vray for now.

Check the project's page.

2012.12.13 : New tool : Silhouette

This tool is intended for animators.

It changes the geometry display to a white mask, showing their silhouette only, and thus making the posing stage more effective.

Check the project's page.

2012.12.12 : Course material : posing class

We're approaching the posing course with my 1st degree class. Here are some posings I made as an example. It took me about three hours to make these ones.

2012.12.05 : 11 second club, 2012 november

Result : 68/234 As I knew that I'd have a busy month, I spent three days only on my spare time to do it at the beginning of the month, so... it's not that bad. The comments are right, it kinda lacks rythm variation, and the lipsync is a little bit weak.

2012.11.06 : New tool : Scripted Visibility

This tool is designed for animators/setupers.

It adds a visibility track that can be used the following ways :

* Simply animating the custom attribute visibility checkbox
* Wired to other nodes, for example to automatically hide/unhide the controllers in an IK/FK setup.

For wired values, use the visibilityData -> isVisibleWiredValue.

You can then adjust the way you evaluate the visibility in the object.s custom attributes (base object level).

Check the project's page.

2012.07.22 : 11 second club, 2012 july

At last ! Summer vacations ! I'll try to enter this month's 11 second club contest, here's my contribution.

Result : 53/122

2012.03.29 : Extreme Street Football

A cartoon teaser I've worked on as a 3D animator and project coordinator with GameCo Studios just won an award (best tv pilot) in Italy !

/me *cries*

The news on Cartoons Bay

2011.08.20 : Building Python Packages

I've started an article (essentially a memo for myself) about building python packages.

2010.12.23 : Starting development

I've decided to release under BSD license some tools I have developed.
You can find the first one, the Wide Ratio Camera Tool in the brand new dev section.

2010.12.20 : A first taste of MrPingouin

He's coming ! Not for christmas, unfortunately, but in 2011 Q1 for sure ! Here's a... preview :]

It will be first part of a technical demoreel, but will make part of a whole serie !

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