Extreme Street Football

A cartoon teaser I’ve worked on as a 3D animator and project coordinator with GameCo Studios just won an award (best tv pilot) in Italy !

/me *cries*

The news on Cartoons Bay

Happy new year



Happy Year of the Dragon !
Rha, I love image grain so much.

Building python scripts

Someone once commented on the  Camera Mixer’s scriptspot page, that the tool sounded interesting, but unless an installer is provided he wouldn’t even try to use it.

Indeed : you have to install python, then pywin32 and wxPython, and just trying to find the correct compatible versions on the web is a hassle.

So I decided to have a look on py2exe and other tools to “build” python scripts.

This post will deal with all my researches, and will be often updated.

It doesn’t intend to be a tutorial at all.

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Opening the box

I’m opening a new category on this little blog : the Box.

It will act as a notepad where I’ll be sharing informations and research about the different projects I’m working on, whether it is 3D setup or scripting.

Demoreel 2011

At last.
Here it comes : my last demoreel.
I hope you’ll enjoy it.

Camera Mixer

As an animator, I often have to deal with several cameras in a scene.

The last project I worked on contained 8 cameras (for 8 plans), it was a layout single maxfile that was given to me, I had to create the final animations.

But then I started thinking about the layout creation itself.

The workflow is this one :

  • Use camera name patterns :  CameraName startFrame – endFrame (“Plan01 0 – 150″, “Plan02 0 – 50″)
  • Create previews as jpg sequence, one for each camera
  • Import and Edit the sequences with Premiere/After FX/Whatever
  • Compile and Check the result

Issues :

  • Each time the animation is corrected (cameras or actors), the user has to regenerate the preview of modified sequences, reload them in After/Premiere, and compile the whole project to see the result.
  • Each time a camera frame range is modified, you have to correctly rename it to maintain the project homogenous

This is annoying. That’s why I started developing  Camera Mixer for 3dsmax.

It’s kind of a track mixing tool : it has an independant timeline (the equivalent of the film editing software one), in which you can set the sequence of the different cameras of the scene.

The features will be as follow  :

  • Editing of the camera sequences
  • Real time playing
  • File sequence preview for not realtime playable scenes
  • Load/Save of mix files
  • Export a composition for After FX

The tool is developed using python, wxWidgets, and maxscript. Stay tuned.

Making of : The Destiny of Rome

A making-of The Destiny of Rome, a 2*52′ documentary I’ve worked on, has been released.

The Indigenes post-production team was composed of six gfx artists.

I worked there as a Tech-Animator.

I was principaly in charge of rigging, animation, and the development of pipeline tools for crowd management, particles effects, tracking and rendering.

Script development and license

I decided to share my works on script development.

You can find the first one, the Wide Ratio Camera Tool in the brand new development section.

The projects will be released under the BSD License. For more informations :
- BSD Licenses on wikipedia
- BSD Licenses on Open Source Initiative

A first taste of… MrPingouin

He’s coming ! Not for christmas, unfortunately, but in 2011 Q1 for sure ! Here’s a… preview :]

It will be first part of a technical demoreel, but will make part of a whole serie !

Some news

Woah… One year since the last post. Well, I’m about to update my animation reel, as soon as possible.
I’m currently modeling and setuping a new cartoon character, which will be part of a technical demo reel maybe.

I’ve also written a scenario for a short movie last month. We’re working on it with talentuous friends of mine, I’ll tell more about this project soon.

If I have enough time, I’ll create a blog for those projects.