A cartoon teaser I’ve worked on as a 3D animator and project coordinator with GameCo Studios just won an award (best tv pilot) in Italy !
/me *cries*
Someone once commented on the Camera Mixer’s scriptspot page, that the tool sounded interesting, but unless an installer is provided he wouldn’t even try to use it.
Indeed : you have to install python, then pywin32 and wxPython, and just trying to find the correct compatible versions on the web is a hassle.
So I decided to have a look on py2exe and other tools to “build” python scripts.
This post will deal with all my researches, and will be often updated.
It doesn’t intend to be a tutorial at all.
I’m opening a new category on this little blog : the Box.
It will act as a notepad where I’ll be sharing informations and research about the different projects I’m working on, whether it is 3D setup or scripting.
At last.
Here it comes : my last demoreel.
I hope you’ll enjoy it.
As an animator, I often have to deal with several cameras in a scene.
The last project I worked on contained 8 cameras (for 8 plans), it was a layout single maxfile that was given to me, I had to create the final animations.
But then I started thinking about the layout creation itself.
The workflow is this one :
Issues :
This is annoying. That’s why I started developing Camera Mixer for 3dsmax.
It’s kind of a track mixing tool : it has an independant timeline (the equivalent of the film editing software one), in which you can set the sequence of the different cameras of the scene.
The features will be as follow :
The tool is developed using python, wxWidgets, and maxscript. Stay tuned.
A making-of The Destiny of Rome, a 2*52′ documentary I’ve worked on, has been released.
The Indigenes post-production team was composed of six gfx artists.
I worked there as a Tech-Animator.
I was principaly in charge of rigging, animation, and the development of pipeline tools for crowd management, particles effects, tracking and rendering.
I decided to share my works on script development.
You can find the first one, the Wide Ratio Camera Tool in the brand new development section.
The projects will be released under the BSD License. For more informations :
- BSD Licenses on wikipedia
- BSD Licenses on Open Source Initiative
He’s coming ! Not for christmas, unfortunately, but in 2011 Q1 for sure ! Here’s a… preview :]
It will be first part of a technical demoreel, but will make part of a whole serie !
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Woah… One year since the last post. Well, I’m about to update my animation reel, as soon as possible.
I’m currently modeling and setuping a new cartoon character, which will be part of a technical demo reel maybe.
I’ve also written a scenario for a short movie last month. We’re working on it with talentuous friends of mine, I’ll tell more about this project soon.
If I have enough time, I’ll create a blog for those projects.