Experience
2011
Indigenes Productions (current position) : Technical Artist
Au nom d’Athènes (2 x 52′ TV) :
- Setup, Animation (characters, vehicles)
- Compositing
- Scripted material plugin development for 3dsmax
GameCo Studios (1 month) : 3D Animator, Project coordinator
Teaser for a cartoon serie (2’30″ TV)
- Keyframe (Biped) character animation (body mechanics, and mostly facial animations)
BUF (4 months) : VFX artist
The Grandmasters (Wong Kar Wai) :
- Tracking, Particles, Compositing
KI Studios (2 weeks ) : Setup
TV advertisement :
- Fully stretchable setup/rig of the Scooby Doo character, for Cube Creative studios.
2009 – 2010
ND Interactive (3 months) : Lead 3D Animator / Technical Artist
Lives 2 Play (web video game) :
- In Game realistic animations
- Pipeline tools development for skining and multipass rendering management
Indigenes Productions (15 months) : 3D Animator / Tecnical Artist
Destiny of Rome (2 x 52′ TV) :
- Setup and animation of human characters and vehicles.
- Pipeline tools development for crowd, fx and network rendering management
Terra Botanica (5′) :
- Setup and animation of a 18th century ship
- Particle Flow / FumeFX
MJM Graphic Design (2 x 6 hours) : Instructor
Instructor for 1st “Video game” course, 3dsmax rigging class
Arte Factory Lab (3 monthes) : 3D Animator, Project Manager
The Greatness (4′) :
- Project management (3 gfx artists)
- 3D Layout and animation
- Particle Flow / FumeFX
2008
Matthieu Van Eeckhout / Mark Eacersall : 3D Animator
La planque (Cartoon serie pilot episod, 3′)
- Entire episod animation
Game Consulting (6 months internship) : 3D Animator
Still Life 2 (PC game) :
- Precalculated cinematics
- In-game animations
Mozart (PC game) :
- In-game animations
Tragédie Grouick (Cartoon short movie, 5′) :
- Second character animation
Skills
Softwares
- 3dsmax : rigging, animation
- softimage : animation
Programming languages
- maxscript
- python /wxWidgets
- linux shell
- php / mysql, html / css